Week 01 | #2
- wren167
- Jan 12
- 1 min read
I made a decent amount of progress! I modeled and textured the skateboard wheel! My initial plan was to try to texture in the maya hypershade, however I quickly realized that it wasn't capable of the type of detail I wanted, so I decided to switch to Adobe Substance Painter.


To still keep as much control of the texture in the renderer as possible, I only created the base color and bump map, so all other material properties are still in fully controllable!
There also became an issue with the texture when connected in Maya, where it cuts off on the blue strip/text, as well as a bit of UV stretching, that I haven't gotten to fix yet. I decided to use a UDIM workflow for the first time, so I'm not surprised to have run into some issues! I think it's probably an easy fix, and I just have to do some more research.

The last thing I worked on was set up the RBD simulation in Maya. I was right in my last blog, it was much less of a learning curve than Houdini! It still needs tweaking, but both wheels roll and hit each other, which was the main goal!
Next, I need to fix the issue with the texture, incorporate the shadow, and tweak the simulation!
